Ability Consumption & Operation Summary

2 weeks ago nosotros revisited the R9 390 and some of you gave the card a hard time over its power consumption. I get that the GTX 780 is an older GPU but it however consumes quite a scrap more ability, increasing total organisation consumption by eleven%.

The GTX 780 wasn't much faster than the 1050 Ti in many of the games tested, yet information technology increased total organization consumption by almost 140%. For those running a 780, you volition crave a 500 watt power supply to avert running into whatever problems.

In the 22 games nosotros tested, the GTX 780 was on boilerplate 23% faster than the GTX 1050 Ti but 15% slower than the RX 470 and GTX 970. Not merely that, but compared to the R9 390 information technology was 20% slower.

When the R9 290 first launched it was just a few percent faster than the GTX 780 and when the 390 arrived it delivered around 10% more operation than the 290 on average, and so it seems over the years that margin has basically doubled.

For the margins to have remained similar, we would expect to run across the GTX 780 averaging 70fps at 1080p and non 64fps.

As a reminder, the 22 games nosotros tested are all modernistic releases, so for comparing's sake, let's have a look back at a couple of older titles using today's drivers.

In Metro: Last Low-cal, the GTX 780 and R9 390 provide similar or basically the same operation, and it's also interesting to note that while the GTX 780 was but 20% faster than the 1050 Ti in modernistic games, information technology'south almost 50% faster here when looking at the boilerplate frame rate. The same is true for the R9 390: whereas it was vii% faster than the RX 470 on average in modern titles, it's 20% faster here.

To verify Metro: Final Light's results I ran the Sleeping Dogs benchmark. Again, the R9 390 and GTX 780 were neck and neck, there was just a slight variance in the minimum frame charge per unit. Meanwhile, the GTX 780 was most thirty% faster than the 1050 Ti and 20% faster than the RX 470.

Closing Thoughts

Information technology's hard to believe that the GeForce GTX 780 is four years old, although the card is certainly showing its historic period. In the 22 modern titles we tested, the 780 was just 23% faster than the 1050 Ti, despite the one-time GPU being iv times larger, packing more than than twice as many transistors and consuming well over twice equally much power.

Compared to the R9 390, the GTX 780 has slipped well behind. Information technology's no secret that the Kepler compages hasn't aged every bit well, which is either down to the compages itself or Nvidia neglecting driver development -- or peradventure a scrap of both. Regardless, we've never seen an Nvidia architecture age as poorly as Kepler has. We don't expect the same to happen to Maxwell anytime shortly, but of course we'll proceed an eye on its operation.

My advice for those looking to relieve some coin by purchasing a second-hand GTX 780: don't bother. Current performance is sketchy at best. Some titles run okay while others are horrible. If y'all're willing to tweak the visual settings at 1080p you can achieve smooth performance in all games, but the card's power consumption is still going to be a shortcoming, specially compared to similarly performing current-gen GPUs.

Pricing for the GTX 780 is surprising. People are still asking over $100 for these things, with most existence listed on eBay for between $120 and $150. Given that yous can pick up a GTX 1050 Ti for $135, this makes the most sense to me. Information technology might exist a fleck slower overall but it's too worlds more than efficient, thus it'll run cooler and quieter. The GTX 1050 Ti is also less than a year old, which (hopefully) bodes well for time to come driver support.

Shopping shortcuts:

  • GeForce GTX 780 on Amazon
  • GeForce GTX 780 on Newegg

Of course, I would have suggested the RX 470 or RX 570, but adept luck finding one. AMD'due south graphics cards are pretty much out of the question right now considering of inflated prices and shortages acquired by demand from digital currency miners.